Marinka Kitaev

Secretary as well as surgeon working in the Infirmary.



Appearance
Marinka "Inka" Kitaev is short, rounded and overall quite white. From her head extend two ram-like horns, which are grey with an underside of gold. She is usually seen wearing dark red lipstick and alarmingly high heels. Typically she leans towards black and white attire, leaving her shirt as unbuttoned as possible due to her inability to cope with the temperatures in Core that are rather intense to her.

Personality
Mild-mannered and rather apprehensive in nature, Inka is fairly unassuming and prefers to avoid most of Core's innate chaos. However, she gets rather worked up during particularly urgent medical emergencies and will get fidgety and somewhat distressed if she cannot be of good use. Very bent on being pragmatic. Outside of dire situations (in which she can be kind of terrifying) she has problems getting her word into matters and is often disheartened by her own lack of assertiveness. She speaks with a mild stutter. Can be a bit of a doormat.

Background
Born and raised on one of several large land masses on the snowy planet currently locked in a severe and perennial nuclear winter, Nivea.

Equipment/Abilities
Inka is well-versed in the art of surgery and this gives her a bit of an edge in combat as she knows the weak spots of most races on Core. Working best in tight situations, she gets the job done and she gets it done as fast as possible.
 * Handy with a scalpel.
 * Knows the anatomy of a plethora of species, giving her the knowledge of where to cut.
 * Surprisingly quick on her feet.
 * Works well under pressure.

Weaknesses
Outside of battle, Inka has a tendency to fret quite a bit over others and will become very distressed if unable to help a situation. Might have some kind of anxiety problems.
 * Does not quite understand modern technology just yet.
 * Prone to intense bouts of frustration when situations don't go as planned. Her outbursts are rare but of the violent variety, and also somewhat distracting.
 * Cannot work long-range. Has to be within very close proximity of her opponent to land a hit.
 * Not super resiliant. She relies on dealing the the deciding blow first so she doesn't have to deal with being injured herself.